WebRTC performance test on 2D shooter game

I'm making WebRTC performance test on 2D shooter game. Ask me how to use it if you're interested in it because its interface and functionality are not straightforward yet.

http://takahirox.github.io/toho-like-js/webrtc_test.html


I reused WebGL benchmark test on 2D shooter game which I introduced you before.

http://d.hatena.ne.jp/takahirox/20140518/1400388214


And this is the book which I've been reading to master WebRTC.

Real-Time Communication with WebRTC: Peer-to-Peer in the Browser (English Edition)

Real-Time Communication with WebRTC: Peer-to-Peer in the Browser (English Edition)


I wanna make coop play shooter game or something other game, so I've been learning WebRTC and evaluating the performance. Eventually the test began to work, but still wondering how to sync correctly and how to recover from packet loss.

Unfortunately WebGL began not to work on the laptop for development all of sudden prolly due to Chrome update. So the recent progress isn't good, *SIGH* Time to purchase a new laptop now?